Gaming News Analyst
The agonising wait for Hollow Knight: Silksong may finally be approaching its endgame. Team Cherry, the Adelaide-based studio famous for their radio silence, has reportedly reached a major internal milestone that points directly to a release window in late 2025.
While a specific calendar date hasn’t been stamped just yet, recent updates from the development log suggest the game has moved out of the core content creation phase and into the final—and critical—stage of polishing and optimisation.
The “Content Lock” Milestone
For years, the narrative surrounding Silksong has been one of endless expansion. However, credible industry whispers and updates from the Unity engine backend suggest that Team Cherry has finally achieved “Content Lock” for the vast kingdom of Pharloom.
What does this mean for Aussie gamers? It means the map is finished, the bosses are designed, and the focus has shifted to:
- Bug squashing: Ensuring the game meets the pristine standard of the original.
- Console Certification: The lengthy process of getting approval for Switch, PlayStation, and Xbox.
- Performance Optimisation: Ensuring a buttery-smooth 60fps on all platforms, including the ageing Nintendo Switch hardware.
If the code is indeed locked by mid-2025, a Q4 2025 (September – December) release is the most logical outcome to capitalise on the holiday season.
Why “Network Optimisation” Matters for a Single-Player Game
Interestingly, recent job listings and development notes have hinted at “network stability” testing. While Silksong is a single-player Metroidvania, this likely refers to robust cloud save integration, leaderboards, or potentially seamless downloadable content (DLC) delivery.
Team Cherry knows that nothing ruins immersion faster than a sync error or a stutter caused by background data checks.
For a deeper technical explanation on why unstable connections ruin gaming experiences, check out our deep dive on Why Jitter is the True Enemy of Australian Gamers.
New Gameplay Details: Hornet vs. The Knight
Unlike the silent Knight from the first game, Hornet is acrobatic, vocal, and deadly fast. The update has shed light on how her mechanics will differ:
- Silk Focus: Instead of Soul, Hornet gathers Silk. She can spend this to instantly heal (much faster than the Knight) or unleash devastating special attacks.
- The Crest System: Gone are the Charms. In their place is a robust “Tool Crafting” system. Players will need to scavenge parts to build traps, bombs, and needles at benches.
- Verticality: The new kingdom, Pharloom, is built upwards. Hornet’s ability to clamber ledges and zip-line through areas fundamentally changes the level design compared to Hallownest.
Platform Availability
Hollow Knight: Silksong is confirmed for launch on PC (Steam/GOG), Nintendo Switch, PlayStation 5, PlayStation 4, and Xbox Series X|S.
Crucially for Xbox owners, it will be available on Xbox Game Pass on Day One.
The Daily Gaming Hub Verdict
As an Australian publication, we are incredibly proud of what the three-person team in South Australia has achieved. Hollow Knight is arguably the best export in Aussie gaming history, and Silksong looks poised to take the crown.
We predict a full trailer drop during the “Summer Game Fest” season (June 2025), with the game hitting digital storefronts in November 2025.
Stay tuned to Daily Gaming Hub for breaking updates. We will update this page the moment an official date is confirmed
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Frequently Asked Questions about Silksong
Q: Is there an official release date for Hollow Knight: Silksong? A: Not yet. However, based on development milestones and “content lock” status, industry analysts predict a release window of Late 2025 (Q3 or Q4).
Q: Will Silksong be on Xbox Game Pass? A: Yes, Microsoft has confirmed that Hollow Knight: Silksong will be available on Xbox Game Pass for both console and PC on launch day.
Q: Is Team Cherry an Australian developer? A: Yes, Team Cherry is a small independent studio based in Adelaide, South Australia.
Q: What platforms will Silksong be on? A: The game will launch on PC (Windows/Mac/Linux), Nintendo Switch, PlayStation 5 (PS5), PlayStation 4 (PS4), Xbox Series X, and Xbox Series S.
